SUNY Oswego, Spring 2010
Location : Videogame Theory & Analysis, BRC 422/522 » Biblio
Biblio
Books
- Atkins, B., & Krzywinska, T. (2008). Videogame, Player, Text (1st ed.). Manchester University Press.
- Egenfeldt-Nielsen, S. (2008). Understanding Video Games: The Essential Introduction (p. 293). New York: Routledge.
- Galloway, A. R. (2006). Gaming: Essays on Algorithmic Culture. U of Minnesota Press.
- Gee, J. P. (2007). Good Video Games + Good Learning: Collected Essays on Video Games, Learning, and Literacy (p. 194). New York: P. Lang.
- Juul, J. (2005). Half-Real: Video Games Between Real Rules and Fictional Worlds (p. 233). Cambridge, Mass: MIT Press.
- Wark, M. (2007). Gamer Theory (p. 1). Cambridge, Mass: Harvard University Press.
- Williams, J.P. & Smith, J.H. (2007). The Players' Realm: Studies on the Culture of Video Games and Gaming. Jefferson, N.C: McFarland & Co.
Journals:
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